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Rules

Read our community rules below...

General Agreement:

By joining and participating in British Life Roleplay, you agree to abide by all rules and guidance outlined below. Our rules are expectations that govern our community to ensure a great community environment and set a high standard for roleplay.

  • Rules apply equally to all players without exception.

  • Staff reserve the right to act on any behaviour that disrupts roleplay, harms the experience of others, or threatens community safety, even if not explicitly listed.

  • All rules are public and accessible.

  • Violations of rules may result in warnings, temporary bans, permanent bans, or other corrective actions deemed necessary by the BLRP Staff Team.

  • Staff decisions must be followed at the time they are issued. Where applicable, decisions may be challenged through the formal appeals process. 

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T.1 GENERAL RULES

1. Treat all members with respect and courtesy. Harassment, bullying, and discrimination will not be tolerated. Treat others how you would like to be treated.

2. Use appropriate language and avoid offensive, racist, sexist, or derogatory remarks.

3. Toxicity, harassment, or any OOC hostility will not be tolerated. We are a community and will not tolerate any forms of disrespect or personal attacks towards fellow members.

4. Advertising other DayZ or gaming communities is prohibited unless the community owner has granted express permission. Any violations will be muted automatically with a ban to follow.

5. Content shared must be appropriate for all members. Explicit, NSFW, or illegal content is forbidden. This also includes any political speech.

6. Do not send any malicious files, harmful links, or suspicious downloads to any BLRP-associated servers or to members.

7. Do not spam our staff or other community members. This also includes spamming channels, excessive use of capital letters, emojis, or repetitive content.

8. Keep discussions within their respective channels in our Discord.

9. Report issues through the ticket system; do not argue or complain publicly, as they won’t be addressed. This also includes going directly to staff members in their DMs or going directly to a higher-ranking member of staff. 

10. Do not share personal information of others without consent. Respect the privacy of others. If you choose to share information about yourself, it’s your choice; however, we don't recommend doing so.

11. Attempting to find loopholes or manipulate rules to your advantage will result in disciplinary action. If you find a loophole, please report it.​​​

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T.2 ROLEPLAY STANDARDS

1. Any Roleplay scenes must be realistic and reflect real-world possibilities.

2. Create believable and consistent characters. No offensive, inappropriate, or unrealistic names. There is no such thing as throw-away characters; you set the storyline of your character and develop them over time through interactions in the community. We encourage all players to create a short backstory for their character in the respective channel in our Discord; however, this isn’t mandatory.

3. Your game name must be your current active character's name. If you change your character, you must update your game name to reflect your current character's name. 

4. Your character's age must be a minimum of 18 years old.

5. Your character must be realistic to your character's model.

6. You can only have one active character at one time. If you wish to develop multiple characters, they will not share the same knowledge as your other characters.

7. Metagaming is strictly prohibited. Using any information that is out of character to influence in-character actions and decisions is deemed metagaming. This also included creating a new character after death with the knowledge of your old character. We recommend that you do not put any IC information into OOC channels. I.e Our Discord.

8. Powergaming is not permitted. Powergaming is forcing an action, injury, reaction, or outcome onto another player's character without giving them a reasonable opportunity to respond through roleplay.

Initiating normal roleplay situations such as robberies, kidnappings, hostage situations, arrests, searches, or other hostile interactions is not considered powergaming and does not require prior out-of-character consent, provided all relevant hostile roleplay rules are followed.

You control the actions of your own character, but you cannot dictate the actions, injuries, emotions, or outcome of another player's character.

9. Failing to value your character's life is prohibited. When roleplaying, you must fear the situations around you. Your character should fear for their life in dangerous situations and act accordingly. This also includes protecting your assets and refraining from getting involved in situations out of fear of losing them or your character.

10. Engage in combat realistically, avoid random attacks against other players, and avoid excessive violence. Please respect the outcomes of every combat situation. Don’t seek revenge against people if you have been defeated.

11. ERP or sexually explicit roleplay is prohibited within both our Discord and Gameserver.

12. All players can leave a roleplay situation respectfully if they are uncomfortable with the current events. All you need to do is say in the OOC game chat that you are disengaging from the current scene. You do not have to explain why to other people; however, if a staff member asks why, then you must say. This information will be kept in confidence and will not be shared with anyone beyond the community staff team.

13. Be mindful of the scenes around you and avoid disrupting or trolling ongoing scenarios. Be respectful of other players and their efforts to create engaging scenes for others.

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T.3 GAMEPLAY RULES

1. Exploiting game mechanics, bugs, using hacks and cheats, or using any unauthorised third-party software to gain an advantage over other players is strictly prohibited. If you find any bugs or exploits, then you must report them to the staff team.

2. Despite there being no vehicle damage, you must still realistically drive your vehicles. There are speed limits around Chernarus to help you control your vehicle. Please be mindful of the vehicle that you are driving, and how it would realistically be used in real life, meaning you wouldn’t see a truck driving up the side of a grassy hill; they would try to use the road. We also do not have any stunt vehicles, so we shouldn’t see anyone performing stunts in their vehicles and then driving off. - Vehicle Damage is only enabled when there is more than 1 medic online.

3. Do not vandalise other players’ property without a proper roleplay context. This also includes stealing items that you need from others if your character doesn’t have stealing in their nature. If you come across a property that has been left open or a custom build left unsecured, then you can take some items, but don’t clear them out or drop their loot to despawn!

4. If you have many items, please refrain from hoarding them. Donate them to others or sell them; just don’t hoard items you have no intention of using, as this can cause lag in certain areas, especially in busy cities. If lag becomes an issue, devs can look into the cause, which may require you to have a clear-out.

5. If you have been arrested, your items will be taken from you at the point of being booked into custody. These items may or may not be returned to you. If the arresting officer has said that your items can be collected upon release, you must return to the station that you were booked into. If your items are not returned or you fail to collect them, they will be sold for space and departmental profit.

6. You must not steal any Chernarus Transit Services or Emergency Service vehicles. If you see any of these vehicles open, leave them alone.

7. Across the map there is speed limits which are enforced by the Chernarus Police Department. 

8. You must drive on the right hand side of the road.

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T.4 TICKETS & BAN SYSTEM

1. Players must use the ticket system for support, reports, or to voice any concerns. If you do raise a ticket, then the following information must be provided:

  • Provide any requested evidence promptly.

  • Keep all ticket discussions separate from roleplay (“no RP bleed”).

  • Maintain respect and cooperation throughout the process.

  • Do not take matters into your own hands. Let the staff handle conflicts and violations.

  • Concealing, assisting, lying about, or destroying evidence of rule breaches is prohibited. If you are caught protecting others who break the rules, you will be dealt with the same as those who break the rules.

  • If you have been given a ban, you cannot change your identity or account to join the server to play. This is considered as Ban evading and will result in a Perma Ban on both accounts if not already served.

Appeals can be made through our Discord server by filling out the ban appeal form.

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Possible sanctions for breaking the rules can be the following (based on severity and history):

  • Warning/Kick

  • 1-day ban

  • 7-day ban

  • 30-day ban

  • Permanent ban

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If you are in game and require assistance, you can create a report by using F4. When your report has been submitted, an available staff member will teleport to your location to assist you. If your report is about anything except from a question, you may be asked to raise a support ticket in our Discord so that staff can continue to deal with the matter. If there isn't any staff in the game, please open a support ticket in our Discord instead of creating an ingame report.

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T.5 KILLING & COMBAT RIGHTS

1. Killing on sight is not permitted anywhere on the map.

2. You may defend yourself or another person where there is an immediate and credible threat to life. You do not need to complete a hostile RP initiation before responding to an immediate attack. The force used should be reasonable for the threat being presented. The fact that someone has previously threatened you or been involved in a disagreement with you does not automatically give you combat rights against them later.

3. You must always clip any interactions with Hostile RP in case a ticket is opened later, and evidence is required. This protects you in the event of a report. If you initiate hostile RP, a recording is mandatory. If you're unexpectedly subjected to hostile RP, recording is strongly recommeded. This is to ensure that you have video evidence if the matter needs to be enforced. Medal TV is a common software to record game clips which can be downloaded here.

4. Focus on the roleplay and engagement part of the game rather than the PvP; we are a roleplay community.

5. Combat Logging or leaving the game during any active hostile or police RP scenario is prohibited. If you have been involved in a scene which include any hostile activity or any police engagement, in which you were directly invoved, then you must not leave the game for a minimum of 5 minutes. This is to ensure the scenario that you are a part of has finished.​​

6. If you initiate hostile roleplay, you must do so directly with the opposing party. You cannot initiate hostile RP by attacking or sniping someone from a distance without first interacting with them.

When initiating hostile RP, you must clearly communicate:

  • What you want the other party to do;

  • What will happen if they fail to comply; and

  • Give them a reasonable amount of time to understand and respond to your demands.

Your demands must be reasonable for the situation. For example, demanding that someone gives you £1,000,000 within 10 seconds or they will be killed would not be considered reasonable. Simply aiming a firearm at someone does not count as initiation. Once valid initiation has taken place, the directly involved parties gain combat rights against each other. Gaining combat rights does not automatically give you a reason to kill the opposing player. The purpose of hostile roleplay should be to create an interaction and storyline, not simply an opportunity for PvP.​​

7. Combat rights are granted only to players who are directly involved in the hostile situation and clearly identifiable members of the groups involved. Simply being nearby, witnessing an initiation, or arriving at a hostile scene does not automatically grant combat rights. If another player chooses to actively intervene in an ongoing hostile situation, they become involved in the scene and may gain combat rights. Combat rights allow players to reasonably defend themselves and respond to the hostile situation. They are not permission to automatically kill every player involved.

8. If you initiate hostile RP on someone who is driving a vehicle, you can only do so by stopping the vehicle and then following the initiation rules. You cannot stop a vehicle by building a structure over the road; you can only do so by creating a temporary roadblock, such as standing in the road or using a vehicle to slow them down. If they don’t stop, then there has been no initiation.

9. If a player is complying with reasonable demands and no longer presents an immediate threat, they must not be intentionally killed. A compliant player may still be:

  • Restrained;

  • Searched;

  • Robbed;

  • Kidnapped;

  • Questioned;

  • Transported;

  • Held hostage; or

  • Subjected to other reasonable actions relevant to the roleplay situation.

Once the reasonable objective of the hostile situation has been achieved, the compliant player should be given a opportunity to survive and leave the situation. You cannot execute a compliant player simply because:

  • They know your identity;

  • They may report you to the police;

  • They may recognise you later;

  • You have already gained combat rights; or

  • You simply do not want to leave witnesses.

If a compliant player later becomes a threat, attempts to attack you, draws a weapon, or attempts to escape after being clearly warned not to do so, the situation may escalate again.

10. If you are to take someone hostage, then you must comply with their basic survival needs if they wish to continue, which means they must be given water, food, warmth, and basic medical attention if required to keep them alive.

11. Torture RP is permitted only with the out-of-character consent of the affected player. Torture may result in the player being injured, losing health, bleeding, or requiring medical treatment, but players must continue to follow all other hostile roleplay rules. If the victim wishes to continue the situation, you remain responsible for their basic survival needs, including food, water, warmth, and medical attention where required. Consent to torture does not automatically give permission to kill the player. If the situation escalates to a point where the victim is killed, the death will be handled under the New Life & Confirmed Death Rules.

12. Normal hostile roleplay does not require prior out-of-character consent.

By participating in BLRP, players accept that their character may become involved in situations including:

  • Robberies;

  • Kidnappings;

  • Hostage situations;

  • Arrests;

  • Pursuits;

  • Threats; and

  • Other hostile situations permitted under these rules.

A player cannot refuse an otherwise valid hostile roleplay situation simply because they do not want their character to be robbed, arrested, kidnapped, or placed at risk. Out-of-character consent is only required for specific sensitive roleplay, such as torture. Consent is not required for a character to become injured or killed as the result of their actions during a legitimate roleplay situation. If a player attacks another person, draws a weapon, refuses demands while presenting a threat, attempts to escape after being clearly warned, or otherwise escalates a dangerous situation, they accept that they may be injured or killed. If a character dies as part of a legitimate roleplay situation, their death will be handled under T.6 New Life & Confirmed Death Rules. Players who are genuinely uncomfortable with the nature of a roleplay situation may use the OOC disengagement process outlined within the Roleplay Standards. This must not be used simply to avoid the normal consequences of roleplay.

13. The hospital respawn feature is used only in emergencies, such as when there is no medical staff online to help, and your injuries are survivable. You can't use this feature if you have been killed legitimately as part of a hositle scenario. If you believe that you have been killed illegally and no medical staff are online, you can use this feature, but you will need to raise a ticket to discuss the matter. 

14. You do not need to complete hostile RP initiation before defending yourself, another person, or your property from an immediate threat. The level of force used must be appropriate to the threat being presented. Simply discovering someone trespassing, stealing, or inside your property does not automatically justify killing them. Where there is no immediate threat to life, you should attempt to interact with the individual and follow the normal hostile RP rules. If the individual attacks you, draws a weapon, or otherwise creates an immediate threat, you may defend yourself without completing an initiation first.

15. Obtaining combat rights does not mean that you are expected or encouraged to kill another player. Lethal force should be treated as the highest level of escalation during hostile roleplay and should only be used where reasonably justified by the actions of the opposing party. Where possible, players should attempt to resolve hostile situations without killing another character, particularly where the opposing player is complying with demands or no longer presents an immediate threat. Insults, arguments, knowing someone's identity, being able to identify them later, or simply being involved in hostile RP are not, by themselves, sufficient reasons to execute another character. BLRP is a roleplay community. Character death should carry significance and should not be treated as the normal conclusion of every hostile interaction.

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T.6 NEW LIFE & CONFIRMED DEATH RULES

1. A Confirmed Death (CD) means that your current character has permanently died and can no longer be played. You must respawn and create a new character with a different identity.

2. A character will receive a Confirmed Death status when they are legitimately killed as part of an active roleplay scene. This includes hostile roleplay, criminal situations, and law enforcement situations where the character is killed as a legitimate outcome of the scene.

3. When a character dies during a roleplay scene, the Chernarus Police Department and Chernarus Ambulance Service will respond to manage the scene and the death. This may include securing the area, treating surviving casualties, confirming the death, investigating the circumstances and dealing with the deceased character. Once the character has been confirmed dead, the player must respawn and create a new character.

4. If your character is killed by the Chernarus Police Department as a legitimate result of a law enforcement situation, your character will receive a Confirmed Death status.

5. Deaths that happen outside of an active roleplay scene do not automatically result in a Confirmed Death status. This includes:

  • Being killed by an animal;

  • Vehicle accidents that are not part of an active roleplay scene;

  • Environmental deaths;

  • Accidental deaths; or

  • Other situations where your character was not involved in active roleplay.

6. Following a non-roleplay death, you may choose to:

  • Treat the death as a Confirmed Death and create a new character;

  • Respawn at a hospital and continue playing your existing character; or

  • Request assistance from the Chernarus Ambulance Service where your character can be treated or revived.

7. If you continue your existing character following a non-roleplay death, you should appropriately roleplay any injuries or circumstances surrounding the incident. The ability to respawn or receive medical treatment should not be used to ignore injuries that would realistically have consequences.

8. Following a Confirmed Death, your new character must be a genuinely different character.

You cannot recreate your deceased character using a slightly different name or identity. For example, creating "John Smith II", "John Smith Jr.", or another character designed simply to continue the exact identity and storyline of John Smith would not be permitted.

9. Your new character does not inherit the memories, experiences, relationships, or knowledge of your deceased character.

This includes:

  • Knowledge of who killed your previous character;

  • Knowledge obtained during previous criminal situations;

  • Knowledge of police investigations;

  • Personal disputes or enemies;

  • Previous friendships or relationships; and

  • Information learned exclusively through your previous character.

Using information from your deceased character on your new character will be considered metagaming.

10. Account progression is not lost following a Confirmed Death. Money, properties, vehicles, businesses, and other persistent assets may remain on your account and may be transferred to or used by another character.

11. Keeping or transferring your assets does not mean that your new character inherits the knowledge, personality, relationships, or storyline of your deceased character. Assets and character knowledge are treated separately.

12. Players must not use asset transfers as a way of recreating their previous character or avoiding the roleplay consequences of a Confirmed Death. Your new character should develop their own identity, relationships, and storyline through roleplay.

13. If your character receives a Confirmed Death status during a scene, your new character cannot become involved in the same situation or its immediate aftermath. You cannot use information from your deceased character to seek revenge, assist another party, contact the police, recover information, or otherwise influence the situation.

14. If your character has received a Confirmed Death status, you cannot return to the location of the scene for at least 30 minutes, even when using your new character.

15. If there is uncertainty over whether a death should be treated as a Confirmed Death, staff may review the circumstances and make the final determination.

16. The New Life Rule and Confirmed Death system must not be abused to preserve a deceased character, recover lost knowledge, avoid the consequences of death, or continue the same storyline through a replacement character.

Serious or repeated violations of the New Life Rule may result in staff taking action against the player's persistent progression. This can include:

  • Removal of money;

  • Removal of vehicles;

  • Removal of properties;

  • Removal of businesses;

  • Removal of stored items or other assets;

  • Partial account progression resets; or

  • A complete account and progression wipe.

A progression wipe may be issued where staff determine that a player has deliberately used their account, assets, or replacement characters to bypass a Confirmed Death status or repeatedly ignored the requirements of the New Life Rule. Any account or progression wipe will be determined by the BLRP Staff Team based on the circumstances and severity of the violation.

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T.7 LIFETIMES

Listed below are the lifetimes for each category before they despawn:

  • All Items: 2 Hours

  • Animals: 30 Minutes

  • Storage Items: 14 Days

  • Vehicles: 30 Days

  • Property Ownership: 30 Days

Player interactions with these types of items will reset it's timer.

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T.8 BASE BUILDING

1. Any property that can be purchased can be owned, regardless of where it's located. It’s recommended that you only purchase properties if you have a purpose for them; don’t buy them just because you can. Be mindful of others who may wish to own the building; i.e., you are purchasing a pub with no intention of running one, however, you can buy properties to rent just not gate keep.

2. Each player can own up to 5 properties at one time.

3. Vanilla basebuilding or BBP can only be used to secure a property that cannot be purchased, or a property that can be purchased but has publicly accessible parts you wish to privatise. 

4. Police Stations, Military Buildings, Fire Stations, Hospitals, and Clinics cannot be purchased and are reserved for their respective government roles. No structures, unless placed by the development team, can obstruct access to these locations.

5. Any player-built structures must be realistic; no floating structures.

6. All properties must have at least 1 accessible door.

7. You can only use code locks to secure storage or a publicly accessible door. Interior doors, besides your front door, cannot be code locked. If you own a property with lockable interior doors without a code lock, you can lock them as you wish.

8. If you purchase a property, you purchase the immediate land around it, which is typically the fence surrounding your property. For properties like industrial buildings, camp houses, etc, you own 10 metres each side of your building. Roads, Pathways, and Wells are all still public land. The airspace above 50 metres from ground level is not considered your land.

9. Abandoned properties that haven’t had any activity inside for at least 30 days will be removed and made available to be purchase by someone else. Any inventory and story items will be deleted. If you believe a property is abandoned, raise a staff ticket, and they will investigate.

10. If you experience frequent performance drops, lag, or crashes around a specific property, please raise a staff ticket with the property's coordinates and location, and staff will investigate the cause.

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Staff will try their best to contact property owners if their property/builds are in breach of these rules; however, if they cannot make contact, they reserve the right to completely remove or remove parts of a player-built structure, or to revoke property ownership. For development purposes, if the developers are adding new builds to the map and your property is affected, then we will try our best, prior to any updates, to make owners aware.

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T.9 BASE RAIDING

All properties can be broken into by using a crowbar. You can only break into a house if the following rules have been taken into consideration:

1. There are at least 4 CPD active at the time of breaking in, and you must notify them of a break-in at somepoint, either during or after the break-in.

2. You provide some clues for the officers in attendance, such as a partial description of your character and the last known location of travel. Other in-character clues are greatly appreciated.

3. You must have a valid RP reason to break into properties; be mindful of others' time and effort in obtaining those items. Breaking in just because you can isn’t a reason to break in.

4. You can only break into 2 properties every 24 hours. Properties being, Houses, Houseblocks, Pubs, Shacks, Sheds/Garages, and Industrial Buildings.

5. Don’t completely wipe out their inventories; only take items that you can carry, and don’t intentionally drop their items to despawn them. Intentionally dropping items will result in an immediate 7-day ban. This also includes intentionally destroying items.

6. You cannot place traps around the properties.

7. You cannot log off in someone's property to then log back on when no one is around to rob it.

8. The property owner must be online during the break-in. If they leave whilst you are breaking in, then you can continue.

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T.10 COMMUNICATION

1. You must actively speak English in BLRP. English is our primary language, so you must be fluent in it.

2. When connected to the game, you must have a working microphone. Your microphone must be clear in order for others to hear you. Even if you are roleplaying as a mute, you must still have a working microphone. If you are experiencing issues with your mic and require help then please create a support ticket.

3. All communications via the in-game voice chat must be kept suitable for the audience and must follow the community rules at all times. All in-character actions must be in the game chat only, this also goes for any OOC messages.

4. The use of voice changers, soundboards, or any other sounds deemed obnoxious or loud is strictly prohibited. You must use your natural voice to communicate with others. If you want to use a voice changer for a scene, you must obtain express permission from staff via a staff ticket before the scene.

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T.11 NOTES

1. Notes are used to provide additional roleplay and storytelling. We do not want to find notes with out-of-character information or offensive content.

2. Notes must only be written in English.

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T.12 EXPLOSIVES

1. Explosives can be purchased only from a black-market trader. These can be used; however, all use must be recorded, which covers the placement/use of the explosive through to detonation. Failing to provide the recording will result in consequences.

2. We recommend that if you plan to use explosives, you obtain express permission via a staff ticket to give us a heads-up. Additionally, there needs to be at least 4 CPD and 2 CAS active at the time to use any explosives.

3. You cannot randomly place an explosive item and leave it. You must pick it back up if it doesn’t get detonated. You can only kill someone with an explosive if you gain KOS rights on that individual. Any kills you do not have KOS rights to will be KOS.

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T.13 SERVER STORES

1. Around the map, we have General Stores, Pharmacies, Gun Stores, Clothing Stores and Vehicle Stores. These stores are not officially designated safe zones which prevent certain actions; however, they must be treated as such, meaning you cannot injure or kill anyone.

2. Camping outside of stores is prohibited. You cannot wait outside a store to rob other civilians who have purchased something from the store. If you are waiting for someone, you must wait atleast 100 metres away from the building. 

3. Theft inside the stores is prohibited. If a player has used the store and their purchased item has spawned at their feet, you must leave it alone until collected. If you go into a store and it's empty, with items left on the floor, you are free to take them.

4. Exploiting floors within the trader to gain an advantage or more money than you should be getting is strictly prohibited. This is an immediate ban, as this can break a vital part of the community, the economy. Please report any loopholes immediately, and rewards will be given to those who find them.

5. In BLRP, we have a black-market trader that can only be found in-game and is hidden in a secret, remote location. It is prohibited to share this information out of character and in our Discord. It’s a choice to tell another civilian the location of the trader in character.

6. We recommend using the garbage cans located around the stores to dispose of any items or trash you don’t want. Please don’t just discard your items in a pile on the floor to despawn, as this can impact server performance and cause lag.

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T.14 VEHICLES

1. Each player can own multiple vehicles; however, they must not keep them on the map at the same time. You must use the parking meters around the map to park your vehicle in the virtual garage.

2. Vehicles parked for more than 24 hours in any place other than a designated car park may be towed if not collected. If your vehicle has been towed, you have 7 days to collect it before it's sold. Vehicles parked within 20 meters of an owned property are the only exception to this. We recommend parking your vehicle in the virtual garage at all times for safety.

3. You can use a vehicle key only to lock boats. Any land vehicle or aircraft found locked with a key will be deleted. 

4. All boats can be locked using the vehicle keys at the boat store. The MCK mod has been added for boat security, as these aren't recognised as vehicles in the DayZ life mod.

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T.15 STREAMING

You can only stream BLRP publicly if you have the content creator role in our Discord. To obtain this role, you just need to create a staff ticket and request the role. After confirming your streaming account, you will be given the role, which will give you access to post your stream in the advertisement channel for others to watch.

1. If you are streaming any other games, you can use the advertisement channel to promote your stream; however, it is prohibited to stream other servers and advertise your stream in our community.

2. Streamers must ensure that visuals on their stream, including scenes, pop-ups, or logos, don't include information about or advertisements for communities other than BLRP. 

3. It is prohibited to watch another player's stream whilst you are playing on BLRP. This includes receiving information fed from a watcher of the stream to yourself, who is connected to the BLRP server. Whether you interact with the streamer or not, if you are found to be watching whilst playing, this counts as a violation of this rule.

4. Stream Sniping is prohibited and will result in an immediate ban. 
 

T.16 EMERGENCY SERVICES

Emergency service personnel are an important part of BLRP and provide services that allow roleplay scenarios to continue. The following protections apply while personnel are actively carrying out their official duties.

1. Members of the Chernarus Ambulance Service are not considered hostile targets while carrying out their duties. Medics cannot be intentionally killed under any circumstances while acting as Chernarus Ambulance Service personnel. Medics may still become involved in roleplay situations and may be threatened, restrained, or assaulted where there is a valid in-character reason. However, the situation must not intentionally result in the medic's death. The fact that a medic is treating, transporting, or assisting another player does not give you combat rights against the medic. Medics are there to provide medical assistance to all players and must not be targeted simply because they have responded to a scene.

2. Members of the Chernarus Ambulance Service and Chernarus Police Department cannot be robbed while on duty.

You cannot demand, steal, or take:

  • Their issued equipment;

  • Their uniform;

  • Their medical or police supplies;

  • Their weapons;

  • Their radios;

  • Items stored within their emergency service vehicles; or

  • Any other equipment supplied to them for carrying out their role.

This protection does not prevent normal roleplay involving emergency service personnel, including arrests, pursuits, confrontations, assaults, or other permitted situations.

3. Emergency service vehicles cannot be stolen, taken, or used by civilians under any circumstances.

This includes vehicles belonging to:

  • Chernarus Police Department;

  • Chernarus Ambulance Service;

  • Chernarus Fire Department; and

  • Any other official emergency service department introduced by BLRP.

Finding an emergency service vehicle unlocked, unattended, or with its engine running does not give you permission to enter, move, steal, or use it. Items must also not be stolen from emergency service vehicles.

4. Players must not wear, possess for the purpose of impersonation, or use official emergency service uniforms unless they are authorised members of the relevant department and are permitted to wear that uniform.

This includes uniforms belonging to:

  • Chernarus Police Department;

  • Chernarus Ambulance Service;

  • Chernarus Fire Department; and

  • Any other official emergency service department.

Players cannot impersonate emergency service personnel by wearing their clothing, equipment, or other identifiable uniform items.

5. Chernarus Ambulance Service personnel responding to an active or recently concluded hostile scene must be allowed to carry out their medical duties. Their presence at a scene does not make them a participant in the conflict and does not grant either party combat rights against them. You must not intentionally use medics as cover, force them to assist one side of a conflict, or deliberately involve them in combat. If fighting resumes, medics should be given the opportunity to move away from the danger.

6. Emergency service protections must not be abused. Emergency service personnel cannot deliberately use their protected status to interfere with hostile roleplay, assist one side of a conflict, transport people away from an active fight without medical justification, or intentionally place themselves into combat to prevent another player from being attacked. If an emergency service member abuses these protections, the matter should be reported to staff rather than using their behaviour as justification to break these rules.

Last Updated: 28/08/2026

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